Savage Star Wars: Ghost of the Past
Savage Star Wars Rules
SOUTHWEST SAVAGE WORLDS: STAR WARS (SW3)
In our Star Wars game Driving, Piloting, and Boating will be one skill, Piloting. It will encompass all types of vehicles affected by these three skills. The Guts skill will not be needed in this setting. Some characteristics not used by Player Characters (PCs) in this game are:
HINDRANCES: Bloodthirsty, Death Wish, Mean, and Vengeful
EDGES: Arcane Background, Arcane Resistance, Improved Arcane Resistance, Soul Drain, Holy/ Unholy Warrior, and Wizard.
Anything with a prerequisite requirement of a characteristic listed above is also eliminated.
Mentalist requires the Control Force edge instead of Arcane Background: Psionics.
Everyone gets the Common Bond Edge for free.
We will use the Charge rule from Star Wars Saga Edition.
You must try to use a skill or edge at least once before taking it at a new level. You may spend a bennie / Force point to try a skill or edge as though it is a part of your current character build.
You are one of the good guys. If your character is unnecessarily violent, cruel, or manipulative, he will receive a Dark Side point. If he has any Dark Side points he will not be able to access Light Side Force powers such as Force Light and Vital Transfer. If your character’s Dark Side score equals or exceeds your Spirit die type, you will lose control of the character and he will become a Non-Player Character (NPC) and possibly a villain to be fought by the other players. If this happens, you will be able to make a new character, as this one will be effectively dead “from a certain point of view” (like Anakin Skywalker, who fell to the Dark Side and effectively died, thus giving rise to the new villain, Darth Vader). Acts of heroic atonement and/or sacrifice may lower the Dark Side score to zero.
In this setting Luck and Great Luck may also be considered Strong in the Force, and Very Strong in the Force. The Force is with you!
Below are some tips for building certain character types and lists of what you might find appropriate for them. If an edge or hindrance has not been ruled out above, however, you may use whatever you like. The Jedi are less flexible and have more rigid restrictions.
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