PLAYING A NOBLE

These are some suggestions for building a Nobel using Savage Worlds Explorer’s Edition. Smarts is very important to the Nobel.

SKILLS (starting on page 8)
Fighting (Agility); Gambling (Smarts); Healing (Smarts); Intimidation (Spirit); Knowledge: [Any] (Smarts); Notice (Smarts); Persuasion (Spirit); Piloting (Agility); Repair (Smarts); Shooting (Agility); Stealth (Agility); Survival (Smarts); Taunt (Smarts).

HINDRANCES (starting on page 14)
Arrogant (Major), Big Mouth, Cautious, Clueless, Curious, Delusional, Habit, Heroic, Loyal, Overconfident, Phobia, Stubborn, Yellow.

EDGES (starting on page 20)
Attractive, Luck, Great Luck, Noble, Rich, Filthy Rich, Dodge, Improved Dodge, Fleet-Footed, Florentine, Level Headed, Trademark Weapon, Acrobat, Healer, Command, InvestigatorJack-of-All-Trades, Scholar, Charismatic, and Strong-Willed.

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PLAYING A NOBLE

Savage Star Wars: Ghost of the Past Trotter